Prerendered frames helped a bit with fps but stutters still sadly. If available use the antialisa as x8 csaa (gives performance and a good antialias)Įnergy settigs to max performance Thanks for the input That's why the coil whine is probably louder on DX. By the way, I noticed that without Vsync DX 600 fps on average and OpenGL 300 fps. Limited the framerate to 60 fps with 3DCoat GL fine, but not works with 3D Coat DX, still up to 600 fps. Quote Link to comment Share on other sites. Does anybody know a good open gl shader repository, or an app able to create your own shader Quote Link to comment. Using nvidia i´d tell you to go to nvidia control panel, create a dota preset, and disable ambien oclussion (use the dota integrated AO, if not its additive and is badfor fps) I enabled VSync in nvidia system control panel. Multitexture (fragment shader units: 40761628) Anisotropic filtering (level: 2) Texture Compression. 3D Coat forum 3D Sculpting community modeling sculpting printing rendering Go to topic discussion. Vulkan is buggy, sometimes you´ll get a CTD after the heroes vs. Dota was designed on dx9 and it handles it better.ĭx11 gives less fps but faster loading times, no more advantages on sight. Any tips to lower settings even further? the guy is somehow right dota 2 is weirdly optimized, even a i5 can have fps issues, I know these are a lot of different questions, feel free to answer like you prefer, any advise is great for me now.Originally posted by High Oktayne:Are you serious? minimum requirements for dota 2 is a dual core and 9600gt. I found this program has a lot of potential, keep up the good work. 3DCoat - 3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model. I'm currently working with a radeon rx 570 4gb and a ryzen 2600 32gb ram, do you suggest me gl or dx version? So i'd like to skip manual topology and other "real 3d artist stuff", I just need a cool model to express my concepts. I guess I'm missing some steps in between, my goal is not having a polished model to use, just a visual 3d concept. The following rendering paths have been deprecated and/or removed: SM4 DirectX10 and GL 3.3+ have been removed for in 4.23. OpenGL wasnt meant for gaming back then) used a left-handed coordinate system. I love the possibility to paint textures in photoshop, btw if I create a voxel and move into paint room in texture editors I just see floating squares. 3dfx Interactives Glide (one of DirectXs competitors back in the day. Idk why, changing shaders hides this artifacts, any way to avoid it? Sometimes my shaders expose some sort of lines trough the cuts I made along it. Like many automobile manufacturers, GM uses transmissions sourced from other suppliers or transmission manufacturers around the world many of these may use. Is there any way to use a tool on different layers at the same time? I'm referring especially at transpose and transform tool. It doesnt matter if I hit Apply UV Set or just go to the Paint Room and select option in the pop up there, 3D Coat is dead in. Has something changed as I always though GL was for Quadros and DX was for GeForce cards. With the last update, whatever it was, 3D Coat has been crashing constantly while Im trying to unwrap models as soon as I try to apply a UV set with multiple sets. I tend to create multiple layers in sculptree. I got a mess every time in sculptree panel, is there any way to merge all selected layers or some sort of it ? I just found the "merge visibile" comand, and I don't like ti very much. I noticed this message on the latest install of 4.7. I got some questions, so many thanks in advance for the answears: I just discovered 3dcoat and found its workflow so powerful for concept art prop design. Hi all, I'm new here i hope this is the right section.
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